Virtual Reality Technologies: Global Markets

Report Code: IFT154B

Publish Date: Nov 2023

Publisher: BCC Publishing

Category: Information Technology

Download Report Overview

Single User License: $5500

Member Price: FREE

EXPLORE OFFERS

Use code SUMMER at checkout for 50% OFF

Explore Our Services

Already a member? Login to access this report free.

Report Highlights

The global market for virtual reality (VR) technologies is expected to grow from $21.1 billion in 2023 to $66.9 billion by the end of 2028, at a compound annual growth rate (CAGR) of 26.0% from 2023 to 2028.

Report Includes

  • 46 data tables and 18 additional tables
  • An overview and up-to-date analysis of the global market for virtual reality (VR) technologies
  • Analyses of the global market trends, with historic market revenue (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
  • An evaluation of the upcoming market opportunities and emerging applications of VR technology, as well as forecasts for the market’s segments and sub-segments
  • An estimate of the actual market size. a revenue forecast for the VR technologies market, and a market share analysis based on component, technology, device type, application, and region
  • In-depth information on R&D investments, key technology issues, industry challenges, major end-user markets and the impact on device sales
  • Coverage of the technological, economic and business considerations of VR technology, with market data analyses and growth forecasts through 2028
  • Insights into the impact of ESG factors on company performance and the ESG practices followed
  • Identification of the companies best positioned to meet the surging demand for VR technology market
  • An analysis of patent activity
  • A look into the VR industry structure, the supplier landscape, new products and developments, and company value share analysis based on segmental revenues
  • Company profiles of the leading players

Report Scope

This report provides an overview and analysis of the global market for VR. Using 2022 as the base year, the report provides estimated market data for the forecast period 2023 through 2028. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, including the COVID-19 impact, and Porter’s five forces.

This report’s scope includes a detailed study of the global and regional markets of VR technology by component, device type, technology and application. The report examines each of these market segments, determines its current market size, and estimates its future market size and compound annual growth rate (CAGR).

The report also provides detailed profiles of the significant VR players and their strategies to enhance their market presence.

Report Synopsis

Report Metrics Details
Base year considered 2022
Forecast period considered 2023-2028
Base year market size $17.3 billion
Market size forecast $66.9 billion
Growth rate CAGR of 26.0% from 2023 to 2028
Units considered $ Millions
Segments covered Component, Device Type, Technology, Application, and Region
Regions covered North America, Europe, Asia-Pacific, and Rest of World
Key Market Drivers
  • Growing Use of HMDs in Gaming and Entertainment
  • Falling Cost of VR Hardware
  • Increasing Use of VR in Automobiles
Companies studied
7D VISION TECHNOLOGY CO. LTD.APPLE INC.
CHRISTIE DIGITAL SYSTEMS USA INC.DPVR (SHANGHAI LEXIANG TECHNOLOGY CO. LTD.)
EMAGIN CORP.EON REALITY INC.
GRAVITY JACK INC.HTC CORP.
META PLATFORMS TECHNOLOGIES INC.MICROSOFT CORP.
NVIDIA CORP.PICO TECHNOLOGY CO. LTD. (BYTEDANCE)
SONY CORP.CURVATURE GAMES
VARJOVEDX SOLUTIONS
VRPHARMAXIMMERSE
Need a custom data table, graph, region, segment, companies or complete report? CUSTOMIZE NOW

Frequently Asked Questions (FAQs)

The global virtual reality technologies market was valued at $17.3 billion in 2022 and will reach $66.9 billion by 2028.
The virtual reality technologies market is growing rapidly due to several factors, including growing adoption of HMDs in the gaming and entertainment sector post pandemic, decreasing cost of VR hardware, and increasing use of VR in automotive sector.
  • Component
  • Device Type
  • Technology Type
  • Application
  • Region
Consumer application will dominate the market and is expected to reach around $32.3 billion by 2028.
Asia-Pacific holds the highest market share in the market in terms of region.

Analyst Credentials

Saransh Parmar – Assistant Manager –Technology Research
Saransh Parmar is a highly experienced market research professional with a strong track record of success across multiple business functions. With almost a decade of experience in the market research industry, Saransh has developed deep expertise across verticals such as ICT, semiconductors, and electronics. In addition to the above, he possesses a wide range of business skills, including team management, project management, quality check, competitive response strategies, market assessment and attractiveness, entry and growth strategy, and client service. His academic background includes a master's degree in Marketing and Business Management and a bachelor's degree in Commerce.

Let us assist you! Our analysts are ready to tailor this report to your specific need. Talk to Our Analyst

Table of Contents

All reports provided in PDF format. For shared licensing options (5+ Users), please call a representative at (+1) 781-489-7301 or contact us at info@bccresearch.com
. Title/Chapter NamePagesPrice Member Price
Full Report: Virtual Reality Technologies: Global Markets134 $5,500 Free
Chapter- 1: Introduction8Free DownloadFree
Chapter- 2: Summary and Highlights3$250Free
Chapter- 3: Market Overview8$331Free
Chapter- 4: Market Dynamics4$165Free
Chapter- 5: Market Breakdown by Component9$372Free
Chapter- 6: Market Breakdown by Device Type12$496Free
Chapter- 7: Market Breakdown by Technology6$248Free
Chapter- 8: Market Breakdown by Application15$620Free
Chapter- 9: Market Breakdown by Region20$827Free
Chapter- 10: Sustainability in Virtual Reality Market: An ESG Perspective5$207Free
Chapter- 11: Patent Analysis6$248Free
Chapter- 12: M&A and Venture Funding Outlook17$703Free
Chapter- 13: Competitive Landscape1$41Free
Chapter- 14: Company Profiles19$786Free
Chapter- 15: Appendix: Acronyms1$41Free
Published - Feb-2018| Analyst - BCC Publishing| Code - IFT154A

Report Highlights

The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022.

Report Includes

  • 35 data tables and 25 additional tables
  • Market breakdown by component, technology, application, and region
  • Identification of segments with high growth potential and their future applications
  • Explanation of major drivers and regional dynamics of the market and current trends within the industry
  • Detailed profiles of major vendors in the market, including Alphabet Inc. (Google Inc.), Christie Digital Systems USA, Inc., Huawei Technologies Co. Ltd., Nvidia Corporation and Qualcomm Inc.

Related Reports

Global Healthcare Education Market

Published - Dec 2023 | Publisher - BCC Publishing | Code - HLC296A

This report provides detailed exposure to the healthcare education market. It highlights the current and future market potential and provides a detailed analysis of the market’s drivers, challenges, and opportunities. The report analyzes the market trends and identifies critical medical and geographical challenges and rising opportunities in the developed and developing world.

Metaverse: Global Market Size, Trends and Forecast (2022-2027)

Published - Feb 2023 | Publisher - BCC Publishing | Code - IFT259A

The global metaverse market is estimated to increase from $52.9 billion in 2022 to reach $231.0 billion by 2027, at a compound annual growth rate (CAGR) of 34.3% from 2022 through 2027.

Video Games: Global Markets

Published - Jan 2023 | Publisher - BCC Publishing | Code - IFT208B

The global video gaming market should reach $244 billion by 2022 and $473.7 billion by 2027, with a compound annual growth rate (CAGR) of 14.2% during the forecast period of 2022-2027.

Non-Fungible Tokens (NFT): Global Market

Published - Nov 2022 | Publisher - BCC Publishing | Code - IFT248A

The global NFTs market should reach $37.6 billion by 2022 and $125.6 billion by 2027, with a compound annual growth rate (CAGR) of 27.3% during the forecast period of 2022-2027.

Recent Reports

AI in Oil and Gas: Global Markets and Technologies

Published - May 2024 | Publisher - Austin Samuel | Code - IFT305A

The global market for AI Technology in the Oil and Gas Sector is estimated to increase from $2.8 billion in 2023 to reach $5.1 billion by 2028, at a compound annual growth rate (CAGR) of 12.9% from 2023 through 2028.

Industrial IoT (IIoT): Global Markets

Published - May 2024 | Publisher - Masaratjahan Kudle | Code - IFT299A

The global market for IIoT is estimated to increase from $147.2 billion in 2023 to reach $391.8 billion by 2028, at a compound annual growth rate (CAGR) of 21.6% from 2023 through 2028.

Smart Home Technologies: Global Markets

Published - Feb 2024 | Publisher - Austin Samuel | Code - IFT151B

The global market for smart home technologies is expected to increase from $102.3 billion in 2023 to $166.7 billion by the end of 2028, with a compound annual growth rate (CAGR) of 10.3% during the forecast period of 2023-2028.

Global AI Camera Market

Published - Feb 2024 | Publisher - BCC Publishing | Code - IFT303A

This report provides an understanding of the artificial intelligence (AI) camera market and the driving factors behind its adoption. It identifies the potential areas of growth and obstacles related to AI cameras, as well as to highlights the areas that require improvement within the AI camera industry. In this report, the global market of AI cameras has been segmented based on offerings, product type, technology, end users, and geographical region.

Medical Kiosks: Global Market and Forecasts

Published - Jan 2024 | Publisher - BCC Publishing | Code - IFT302A

This report provides an outlook of the global medical kiosks market. It highlights the current and future market potential for global medical kiosks and provides a detailed analysis of the competitive environment, regulatory scenario, drivers, restraints, opportunities and trends in the market, emerging technologies, future analysis and impact of wars on the market. The report covers market projections through 2028 and an analysis of company product portfolios of the key market players.

Become A Member

BCC Research offers a comprehensive library of reports, granting members unlimited access to data, insights, and market intelligence for informed business decisions, while actively supporting members in their evolving journeys and prioritizing high-quality, relevant topics based on continuous engagement with the research community.

Find Out More

Custom Consulting

BCC Research emphasizes the importance of organizations leveraging highly customized market insights aligned with specific strategic business objectives through direct engagement with primary sources and proprietary forecasting models for profitable decision-making in maximizing growth opportunities and minimizing risks.

Customize Now

Scorecard

The Venture Scorecard provides commercialization offices and decision makers with expert analysis, offering strategic insights crucial for aligning objectives with market realities at various stages of commercializing new products or evaluating investment opportunities, from opportunity assessment to growth planning.

Find Out More

Innovation Spotlight

Our industry experts offer strategic guidance to maximize the market potential of commercialized products, patents, and IP by providing insights into market trends, competitive dynamics, and effective positioning, using the Innovation Spotlight service for enhanced exposure to thought leaders and the wider community.

Find Out More
Virtual Reality Technologies: Global Markets
Sample Report